Julian wrote:-The realD movie format, is the DLP 3D HDTV format (checkerboard)? And is there a special process for cinema delivery (ie: special codec)?
For realD or any Digital DLP cinema projectors you need special encoding software like Doremi's CineAsset. This is not the same as for DLP HDTV's For my Samsung DLP 3D HDTV, I use playback software called stereoscopic player that in real time composes a mpg2 file into the right format. I just render all my movies in a over under 1920x2080 format and this works great.
Julian wrote:-DLP TV's are 60" or larger, is there a way to display DLP 3D at 1080p in a 23" (or similiar size) LCD display?
Samsung makes 3D capable plasmas and LCD monitors. this one is 23"
http://www.electronista.com/articles/09 ... ds.at.ces/Julian wrote:-Is there another way for a desktop workflow at 1080p? (Geforce 3D Vision monitors and iz3D only support up to 1680x1050)
I have worked on 5K IMAX size 3D frames. The pixel difference won't make a difference in your 3D I find the iZ3D monitor to be an excellent tool for playback. If you really need higher resolutions so you can see a 1:1 pixels on your screen, id go with a higher quality monitor and skip polarized and page flipping capabilities and use red/cyan anaglyph. For judging stereo depth its just as good.
If not better.Julian wrote:-If for example, in After Effects, I have the composite for DLP 3D format with the chekerboard masks applied, if I output that to a DLP TV, will it instantly work in realtime?
You could do this, but its far better to use a playback system that appies the mask in real time and thus you can use the same movie file on many systems. One file will work with shutterglasses, iz3D, DLP, anaglyphic, Etc
Julian wrote:-Has anyone tried or managed to work with 3dsmax with the viewport in S3D in realtime? (or that is a long term idea?)
I have not in MAX, but I have in Maya. I find it more useful to view depth when your ready to evaluate depth. Long exposure to 3D that's not designed to be comfortable can have ill effects. And manipulating an object / lighting/ animating is not fun in stereo due to the way you zoom in pan around and manipulate the geo to work with you objects.
Julian wrote:-DLP TVs use active shutters, but realD theaters use polarized glasses, how much this gets in the process of generating accurate content for theater?
It doesn't. The big factor here is where you are in the theater viewing something relative to the screen size and placement within the theater. You can emulate that with the proper seating and view angle with a large DLP set very nicely, but you can't control all the variables in all the different venues a film may play in. So you have to shoot for a happy medium. The bigger difference is Real D looses almost 80% of the light it starts with. A DLP shutter glasses HDTV setup looses around 10%. Its a much better picture.
Julian wrote:-Wich software or platform generates pageflipped content? (RealD offers some PODs to convert that to DLP 3D, but I can't find much info on the page flipp)
Again the stereoscopic player can do page fliped delivery. Its all about the delivery of the 3D what are you displaying on. If your using a DLP HDTV then this is the way to go.